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Introduction

Learn how Skyport is structured and how to get your panel and daemon online.

Skyport is a modern game server management stack built around two pieces:

  • Skyport Panel — the web application your users and administrators interact with.
  • skyportd — the node daemon that runs on your infrastructure and manages server runtime tasks.

If you have used Pterodactyl before, the flow is familiar: install the panel first, create a node, then enroll the daemon and start assigning servers.

ComponentPurposeStack
PanelAccounts, admin area, nodes, locations, server management UILaravel 13, Inertia, React, Vite, Octane, Swoole
skyportdNode enrollment, runtime sync, Docker orchestration, websocket and API handlingRust
RuntimeThe actual game server containersDocker

Skyport is still easy to run, but production deployments should follow a fairly standard stack:

  • Ubuntu 24.04 LTS or Debian 12
  • Nginx as a reverse proxy
  • PHP 8.4 with required extensions
  • Composer 2
  • Bun 1.3+ for frontend builds
  • PostgreSQL 16+ for the primary database
  • Redis 7+ for cache, sessions, and queues
  • Laravel Octane + Swoole for serving the panel
  • Docker Engine on every node running skyportd

Make sure you are comfortable with:

  • basic Linux administration
  • DNS records and reverse proxies
  • service management with systemd
  • opening and restricting firewall ports
  • reading logs when something goes wrong
  1. Read About
  2. Install the Panel
  3. Configure your webserver
  4. Create your first location and node
  5. Install skyportd
  6. Finish TLS and production hardening

Skyport panel and skyportd should be kept on matching release lines. The daemon validates panel compatibility during enrollment, so avoid mixing arbitrary versions across nodes and the panel.